Class SceneColorNode | Package Manager UI website
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    Class SceneColorNode

    Inheritance
    System.Object
    AbstractMaterialNode
    CodeFunctionNode
    SceneColorNode
    Inherited Members
    CodeFunctionNode.UpdateNodeAfterDeserialization()
    CodeFunctionNode.GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)
    CodeFunctionNode.GenerateNodeFunction(FunctionRegistry, GraphContext, GenerationMode)
    CodeFunctionNode.RequiresNormal(ShaderStageCapability)
    CodeFunctionNode.RequiresViewDirection(ShaderStageCapability)
    CodeFunctionNode.RequiresPosition(ShaderStageCapability)
    CodeFunctionNode.RequiresTangent(ShaderStageCapability)
    CodeFunctionNode.RequiresBitangent(ShaderStageCapability)
    CodeFunctionNode.RequiresMeshUV(UVChannel, ShaderStageCapability)
    CodeFunctionNode.RequiresScreenPosition(ShaderStageCapability)
    CodeFunctionNode.RequiresVertexColor(ShaderStageCapability)
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.previewMode
    AbstractMaterialNode.allowedInSubGraph
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ValidateNode()
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)
    AbstractMaterialNode.GetVariableNameForSlot(Int32)
    AbstractMaterialNode.GetVariableNameForNode()
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.OnBeforeSerialize()
    AbstractMaterialNode.OnAfterDeserialize()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public sealed class SceneColorNode : CodeFunctionNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IGeneratesFunction, IMayRequireNormal, IMayRequireTangent, IMayRequireBitangent, IMayRequireMeshUV, IMayRequireScreenPosition, IMayRequireViewDirection, IMayRequirePosition, IMayRequireVertexColor, IMayRequireCameraOpaqueTexture

    Constructors

    SceneColorNode()

    Declaration
    public SceneColorNode()

    Fields

    OutputSlotId

    Declaration
    public const int OutputSlotId = 1
    Field Value
    Type Description
    System.Int32

    ScreenPositionSlotId

    Declaration
    public const int ScreenPositionSlotId = 0
    Field Value
    Type Description
    System.Int32

    Properties

    documentationURL

    Declaration
    public override string documentationURL { get; }
    Property Value
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.documentationURL

    hasPreview

    Declaration
    public override bool hasPreview { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    CodeFunctionNode.hasPreview

    Methods

    GetFunctionToConvert()

    Declaration
    protected override MethodInfo GetFunctionToConvert()
    Returns
    Type Description
    MethodInfo
    Overrides
    CodeFunctionNode.GetFunctionToConvert()

    RequiresCameraOpaqueTexture(ShaderStageCapability)

    Declaration
    public bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability)
    Parameters
    Type Name Description
    ShaderStageCapability stageCapability
    Returns
    Type Description
    System.Boolean
    Implements
    IMayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture(ShaderStageCapability)
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