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    Class SamplerStateNode

    Inheritance
    System.Object
    AbstractMaterialNode
    SamplerStateNode
    Inherited Members
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.previewMode
    AbstractMaterialNode.allowedInSubGraph
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ValidateNode()
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.OnBeforeSerialize()
    AbstractMaterialNode.OnAfterDeserialize()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class SamplerStateNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties

    Constructors

    SamplerStateNode()

    Declaration
    public SamplerStateNode()

    Properties

    documentationURL

    Declaration
    public override string documentationURL { get; }
    Property Value
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.documentationURL

    filter

    Declaration
    public TextureSamplerState.FilterMode filter { get; set; }
    Property Value
    Type Description
    TextureSamplerState.FilterMode

    hasPreview

    Declaration
    public override bool hasPreview { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    AbstractMaterialNode.hasPreview

    wrap

    Declaration
    public TextureSamplerState.WrapMode wrap { get; set; }
    Property Value
    Type Description
    TextureSamplerState.WrapMode

    Methods

    CollectShaderProperties(PropertyCollector, GenerationMode)

    Declaration
    public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
    Parameters
    Type Name Description
    PropertyCollector properties
    GenerationMode generationMode
    Overrides
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)

    GetVariableNameForNode()

    Declaration
    public override string GetVariableNameForNode()
    Returns
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.GetVariableNameForNode()

    GetVariableNameForSlot(Int32)

    Declaration
    public override string GetVariableNameForSlot(int slotId)
    Parameters
    Type Name Description
    System.Int32 slotId
    Returns
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.GetVariableNameForSlot(Int32)

    UpdateNodeAfterDeserialization()

    Declaration
    public override sealed void UpdateNodeAfterDeserialization()
    Overrides
    AbstractMaterialNode.UpdateNodeAfterDeserialization()
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