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    Class SampleTexture2DNode

    Inheritance
    System.Object
    AbstractMaterialNode
    SampleTexture2DNode
    Inherited Members
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.previewMode
    AbstractMaterialNode.allowedInSubGraph
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)
    AbstractMaterialNode.GetVariableNameForSlot(Int32)
    AbstractMaterialNode.GetVariableNameForNode()
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.OnBeforeSerialize()
    AbstractMaterialNode.OnAfterDeserialize()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class SampleTexture2DNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IMayRequireMeshUV

    Constructors

    SampleTexture2DNode()

    Declaration
    public SampleTexture2DNode()

    Fields

    OutputSlotAId

    Declaration
    public const int OutputSlotAId = 7
    Field Value
    Type Description
    System.Int32

    OutputSlotBId

    Declaration
    public const int OutputSlotBId = 6
    Field Value
    Type Description
    System.Int32

    OutputSlotGId

    Declaration
    public const int OutputSlotGId = 5
    Field Value
    Type Description
    System.Int32

    OutputSlotRGBAId

    Declaration
    public const int OutputSlotRGBAId = 0
    Field Value
    Type Description
    System.Int32

    OutputSlotRId

    Declaration
    public const int OutputSlotRId = 4
    Field Value
    Type Description
    System.Int32

    SamplerInput

    Declaration
    public const int SamplerInput = 3
    Field Value
    Type Description
    System.Int32

    TextureInputId

    Declaration
    public const int TextureInputId = 1
    Field Value
    Type Description
    System.Int32

    UVInput

    Declaration
    public const int UVInput = 2
    Field Value
    Type Description
    System.Int32

    Properties

    documentationURL

    Declaration
    public override string documentationURL { get; }
    Property Value
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.documentationURL

    hasPreview

    Declaration
    public override bool hasPreview { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    AbstractMaterialNode.hasPreview

    normalMapSpace

    Declaration
    public NormalMapSpace normalMapSpace { get; set; }
    Property Value
    Type Description
    NormalMapSpace

    textureType

    Declaration
    public TextureType textureType { get; set; }
    Property Value
    Type Description
    TextureType

    Methods

    GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)

    Declaration
    public virtual void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
    Parameters
    Type Name Description
    ShaderGenerator visitor
    GraphContext graphContext
    GenerationMode generationMode
    Implements
    IGeneratesBodyCode.GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)

    RequiresMeshUV(UVChannel, ShaderStageCapability)

    Declaration
    public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
    Parameters
    Type Name Description
    UVChannel channel
    ShaderStageCapability stageCapability
    Returns
    Type Description
    System.Boolean
    Implements
    IMayRequireMeshUV.RequiresMeshUV(UVChannel, ShaderStageCapability)

    UpdateNodeAfterDeserialization()

    Declaration
    public override sealed void UpdateNodeAfterDeserialization()
    Overrides
    AbstractMaterialNode.UpdateNodeAfterDeserialization()

    ValidateNode()

    Declaration
    public override void ValidateNode()
    Overrides
    AbstractMaterialNode.ValidateNode()
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