Class SampleTexture2DLODNode
Inheritance
System.Object
SampleTexture2DLODNode
Syntax
public class SampleTexture2DLODNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IMayRequireMeshUV
Constructors
SampleTexture2DLODNode()
Declaration
public SampleTexture2DLODNode()
Fields
LODInput
Declaration
public const int LODInput = 4
Field Value
Type |
Description |
System.Int32 |
|
OutputSlotAId
Declaration
public const int OutputSlotAId = 8
Field Value
Type |
Description |
System.Int32 |
|
OutputSlotBId
Declaration
public const int OutputSlotBId = 7
Field Value
Type |
Description |
System.Int32 |
|
OutputSlotGId
Declaration
public const int OutputSlotGId = 6
Field Value
Type |
Description |
System.Int32 |
|
OutputSlotRGBAId
Declaration
public const int OutputSlotRGBAId = 0
Field Value
Type |
Description |
System.Int32 |
|
OutputSlotRId
Declaration
public const int OutputSlotRId = 5
Field Value
Type |
Description |
System.Int32 |
|
SamplerInput
Declaration
public const int SamplerInput = 3
Field Value
Type |
Description |
System.Int32 |
|
TextureInputId
Declaration
public const int TextureInputId = 1
Field Value
Type |
Description |
System.Int32 |
|
UVInput
Declaration
public const int UVInput = 2
Field Value
Type |
Description |
System.Int32 |
|
Properties
documentationURL
Declaration
public override string documentationURL { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
hasPreview
Declaration
public override bool hasPreview { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
normalMapSpace
Declaration
public NormalMapSpace normalMapSpace { get; set; }
Property Value
textureType
Declaration
public TextureType textureType { get; set; }
Property Value
Methods
GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)
Declaration
public virtual void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
Parameters
Implements
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Implements
UpdateNodeAfterDeserialization()
Declaration
public override sealed void UpdateNodeAfterDeserialization()
Overrides
ValidateNode()
Declaration
public override void ValidateNode()
Overrides