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    Class Matrix2Node

    Inheritance
    System.Object
    AbstractMaterialNode
    Matrix2Node
    Inherited Members
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.hasPreview
    AbstractMaterialNode.previewMode
    AbstractMaterialNode.allowedInSubGraph
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ValidateNode()
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.GetVariableNameForNode()
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.OnBeforeSerialize()
    AbstractMaterialNode.OnAfterDeserialize()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class Matrix2Node : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode

    Constructors

    Matrix2Node()

    Declaration
    public Matrix2Node()

    Fields

    OutputSlotId

    Declaration
    public const int OutputSlotId = 0
    Field Value
    Type Description
    System.Int32

    Properties

    documentationURL

    Declaration
    public override string documentationURL { get; }
    Property Value
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.documentationURL

    row0

    Declaration
    public Vector2 row0 { get; set; }
    Property Value
    Type Description
    Vector2

    row1

    Declaration
    public Vector2 row1 { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    CollectPreviewMaterialProperties(List<PreviewProperty>)

    Declaration
    public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
    Parameters
    Type Name Description
    List<PreviewProperty> properties
    Overrides
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)

    CollectShaderProperties(PropertyCollector, GenerationMode)

    Declaration
    public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
    Parameters
    Type Name Description
    PropertyCollector properties
    GenerationMode generationMode
    Overrides
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)

    GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)

    Declaration
    public void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
    Parameters
    Type Name Description
    ShaderGenerator visitor
    GraphContext graphContext
    GenerationMode generationMode
    Implements
    IGeneratesBodyCode.GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)

    GetVariableNameForSlot(Int32)

    Declaration
    public override string GetVariableNameForSlot(int slotId)
    Parameters
    Type Name Description
    System.Int32 slotId
    Returns
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.GetVariableNameForSlot(Int32)

    UpdateNodeAfterDeserialization()

    Declaration
    public override sealed void UpdateNodeAfterDeserialization()
    Overrides
    AbstractMaterialNode.UpdateNodeAfterDeserialization()
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