Struct Identifier
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEditor.ShaderGraph
Syntax
public struct Identifier
Constructors
Identifier(Int32, UInt32)
Declaration
public Identifier(int index, uint version = 1U)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | |
System.UInt32 | version |
Properties
index
Declaration
public int index { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
valid
Declaration
public bool valid { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
version
Declaration
public uint version { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
Methods
IncrementVersion()
Declaration
public void IncrementVersion()