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    A Shader Graph enables you to build your shaders visually. Instead of hand writing code you create and connect nodes in a graph network. You can do things like:

    • Procedurally alter your surface appearance
    • Warp and animate UVs
    • Modify the look of your objects using familiar image adjustment operations
    • Change your object’s surface based on useful information about it, its world location, normals, distance from camera, etc.
    • Expose to the material inspector what you think is important to edit for your shader
    • Share node networks between multiple graphs and users by creating subgraphs
    • Create your own custom shader graph nodes through C# and HLSL

    The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation.

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