Class SubGraphNode
Inheritance
System.Object
SubGraphNode
Syntax
public class SubGraphNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IOnAssetEnabled, IGeneratesFunction, IMayRequireNormal, IMayRequireTangent, IMayRequireBitangent, IMayRequireMeshUV, IMayRequireScreenPosition, IMayRequireViewDirection, IMayRequirePosition, IMayRequireVertexColor, IMayRequireTime
Constructors
SubGraphNode()
Declaration
Properties
allowedInSubGraph
Declaration
public override bool allowedInSubGraph { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
documentationURL
Declaration
public override string documentationURL { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
hasPreview
Declaration
public override bool hasPreview { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
outputNode
Declaration
public INode outputNode { get; }
Property Value
previewMode
Declaration
public override PreviewMode previewMode { get; }
Property Value
Overrides
referencedGraph
Declaration
protected SubGraph referencedGraph { get; }
Property Value
subGraphAsset
Declaration
public MaterialSubGraphAsset subGraphAsset { get; set; }
Property Value
Methods
CollectPreviewMaterialProperties(List<PreviewProperty>)
Declaration
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
Parameters
Overrides
CollectShaderProperties(PropertyCollector, GenerationMode)
Declaration
public override void CollectShaderProperties(PropertyCollector visitor, GenerationMode generationMode)
Parameters
Overrides
GenerateNodeCode(ShaderGenerator, GenerationMode)
Declaration
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
Parameters
Implements
GenerateNodeFunction(FunctionRegistry, GraphContext, GenerationMode)
Declaration
public virtual void GenerateNodeFunction(FunctionRegistry registry, GraphContext graphContext, GenerationMode generationMode)
Parameters
Implements
GetSourceAssetDependencies(List<String>)
Declaration
public override void GetSourceAssetDependencies(List<string> paths)
Parameters
Type |
Name |
Description |
List<System.String> |
paths |
|
Overrides
OnEnable()
Declaration
RequiresBitangent(ShaderStageCapability)
Declaration
public NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability)
Parameters
Returns
Implements
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Implements
RequiresNormal(ShaderStageCapability)
Declaration
public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability)
Parameters
Returns
Implements
RequiresPosition(ShaderStageCapability)
Declaration
public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
Parameters
Returns
Implements
RequiresScreenPosition(ShaderStageCapability)
Declaration
public bool RequiresScreenPosition(ShaderStageCapability stageCapability)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Implements
RequiresTangent(ShaderStageCapability)
Declaration
public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
Parameters
Returns
Implements
RequiresTime()
Declaration
public bool RequiresTime()
Returns
Type |
Description |
System.Boolean |
|
Implements
RequiresVertexColor(ShaderStageCapability)
Declaration
public bool RequiresVertexColor(ShaderStageCapability stageCapability)
Parameters
Returns
Type |
Description |
System.Boolean |
|
RequiresViewDirection(ShaderStageCapability)
Declaration
public NeededCoordinateSpace RequiresViewDirection(ShaderStageCapability stageCapability)
Parameters
Returns
UpdateSlots()
Declaration
public virtual void UpdateSlots()
ValidateNode()
Declaration
public override void ValidateNode()
Overrides