Switch node
Use the Switch node to branch based on different cases with value comparisons.
Input ports
| Name | Type | Description |
|---|---|---|
| Predicate | Float | The value to test against the conditions. |
| Fallback | Dynamic | The fallback value when the Predicate doesn't meet any of the conditions. |
The other input ports allow you to input different branches for each condition you set up for the node. The presence, number and order of these ports depend on the way you set up the conditions. Use one of the two following options:
Set up conditions within the node in the Node settings through the Conditions table.
Set up conditions through a Float Property you configure as an Enum and connect to the Predicate port.
Output port
| Name | Type | Description |
|---|---|---|
| Out | Dynamic | The value from the input port that the Predicate meets the condition of, otherwise the value from the Fallback input port. |
Node settings
| Name | Description |
|---|---|
| Floor Predicate | Rounds down the value of the predicate before testing it against the conditions. Enable this property to make sure the node still outputs values when the Predicate doesn't exactly match a Condition. |
| Conditions | Defines the list of conditions within the node and creates the corresponding input ports. To add a condition, select Add (+). Note: If you connect a Float Property configured as an Enum to the Predicate port, the Switch node ignores the Conditions list and uses the Entries of the connected Property instead. |
Condition
| Name | Description |
|---|---|
| Name | The condition's name, which Unity also uses as the name for the corresponding input port. Unity automatically names the conditions with letters in alphabetical order and you can't edit them. |
| Type | The type of comparison to make between the Predicate and the condition's Value. The options are:
|
| Value | The value to test the Predicate against, according to the condition's Type. |