Particle nodes
Access particle system data, such as per-particle transforms, color, and Texture Sheet Animation coordinates, in the Shader Graph shader that a particle system uses.
| Topic | Description |
|---|---|
| Particle Anim Frame | Provides the current Texture Sheet Animation frame index. |
| Particle Color | Outputs the per-particle color. |
| Particle Flipbook Blending | Samples a texture with blending between the current and next Texture Sheet Animation frame. |
| Particle Texcoords | Provides per-particle Texture Sheet Animation coordinates, with Flipbook and Flipbook Blending modes. |
| Particle Transforms | Transforms a mesh particle's position, normal, and tangent to Object (system) space. |