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    Particle nodes

    Access particle system data, such as per-particle transforms, color, and Texture Sheet Animation coordinates, in the Shader Graph shader that a particle system uses.

    Topic Description
    Particle Anim Frame Provides the current Texture Sheet Animation frame index.
    Particle Color Outputs the per-particle color.
    Particle Flipbook Blending Samples a texture with blending between the current and next Texture Sheet Animation frame.
    Particle Texcoords Provides per-particle Texture Sheet Animation coordinates, with Flipbook and Flipbook Blending modes.
    Particle Transforms Transforms a mesh particle's position, normal, and tangent to Object (system) space.
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