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    Default Bitmap Text node

    Note

    Use this node only in shaders with Material set to UI for UI Toolkit. Using it elsewhere can lead to unexpected behavior or errors. For information on how to create shaders for UI Toolkit, refer to UI Shader Graph.

    Outputs the text color set for bitmap text rendering and includes a tint input you can use to modify the color of the text. For example, if you connect a Color node to the tint input and set it to red, and connect the output to bitmap text render type, the text color of your bitmap text becomes red.

    Ports

    Name Direction Type Description
    Tint Input Color The color tint to apply to the text.
    Bitmap text Output Texture The rendered bitmap of the text.

    Additional resources

    • Default Solid node
    • Default Gradient node
    • Default Texture node
    • Default SDF Text node
    • Render Type Branch node
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