UV node
The UV node outputs the vertex or fragment UV coordinates of a mesh.
UV coordinates usually have two channels, but the UV node outputs four channels so you can use the remaining two channels, for example to store custom mesh data.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Out | Output | Vector 4 | None | The u and v coordinates from the mesh in the first two channels, and two extra channels. |
Controls
Name | Type | Options | Description |
---|---|---|---|
Channel | Dropdown | UV0, UV1, UV2, UV3, UV4, UV5, UV6, UV7 | Selects the coordinate set to output. |