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    UV node

    The UV node outputs the vertex or fragment UV coordinates of a mesh.

    UV coordinates usually have two channels, but the UV node outputs four channels so you can use the remaining two channels, for example to store custom mesh data.

    Ports

    Name Direction Type Binding Description
    Out Output Vector 4 None The u and v coordinates from the mesh in the first two channels, and two extra channels.

    Controls

    Name Type Options Description
    Channel Dropdown UV0, UV1, UV2, UV3, UV4, UV5, UV6, UV7 Selects the coordinate set to output.
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