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    Time Node

    Description

    Provides access to various Time parameters in the shader.

    Ports

    Name Direction Type Binding Description
    Time Output Float None Elapsed time in seconds.
    Sine Time Output Float None Sine of the Time value. Output ranges from −1 to 1.
    Cosine Time Output Float None Cosine of the Time value. Output ranges from −1 to 1.
    Delta Time Output Float None The time that has elapsed between the current frame and the last frame, in seconds.
    Smooth Delta Output Float None The time that has elapsed between the current frame and the last frame, in seconds, averaged over several frames to reduce jitter.

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float Time_Time = _Time.y;
    float Time_SineTime = _SinTime.w;
    float Time_CosineTime = _CosTime.w;
    float Time_DeltaTime = unity_DeltaTime.x;
    float Time_SmoothDelta = unity_DeltaTime.z;
    
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