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    Sprite Skinning Node

    Description

    This node lets you apply Vertex Skinning, and only works with the 2D Animation. You must use the SpriteSkin component provided with the 2D Animation Package.
    Please ensure the following settings are enabled:
    1. GPU Skinning is enabled in Player/Rendering/GPU Skinning in Project Settings.
    2. SRP-Batcher enabled in RenderpipelineAsset.

    Ports

    Name Direction Type Stage Description
    Position Input Vector3 Vertex Position of the vertex in object space.
    Normal Input Vector3 Vertex Normal of the vertex in object space.
    Tangent Input Vector3 Vertex Tangent of the vertex in object space.
    Position Output Vector3 Vertex Outputs the skinned vertex position.
    Normal Output Vector3 Vertex Outputs the skinned vertex normal.
    Tangent Output Vector3 Vertex Outputs the skinned vertex tangent.
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