Sprite Skinning Node
Description
This node lets you apply Vertex Skinning, and only works with the 2D Animation. You must
use the SpriteSkin component provided with the 2D Animation Package.
Please ensure the following settings are enabled:
1. GPU Skinning is enabled in Player/Rendering/GPU Skinning in Project Settings.
2. SRP-Batcher enabled in RenderpipelineAsset.
Ports
Name | Direction | Type | Stage | Description |
---|---|---|---|---|
Position | Input | Vector3 | Vertex | Position of the vertex in object space. |
Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. |
Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. |
Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. |
Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. |
Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |