Metal Reflectance Node
Description
Returns a Metal Reflectance value for a physically based material. The material to use can be selected with the Material dropdown parameter on the Node.
When using the Specular workflow, supply this value to the Specular block in the Master Stack. When using the Metallic workflow, supply it to the Base Color block instead.
Ports
| Name | Direction | Type | Binding | Description |
|---|---|---|---|---|
| Out | Output | Vector 3 | None | Output value |
Controls
| Name | Type | Options | Description |
|---|---|---|---|
| Material | Dropdown | Iron, Silver, Aluminium, Gold, Copper, Chromium, Nickel, Titanium, Cobalt, Platform | Selects the material value to output. |
Generated Code Example
The following example code represents one possible outcome of this node.
Iron
float3 _MetalReflectance_Out = float3(0.560, 0.570, 0.580);
Silver
float3 _MetalReflectance_Out = float3(0.972, 0.960, 0.915);
Aluminium
float3 _MetalReflectance_Out = float3(0.913, 0.921, 0.925);
Gold
float3 _MetalReflectance_Out = float3(1.000, 0.766, 0.336);
Copper
float3 _MetalReflectance_Out = float3(0.955, 0.637, 0.538);
Chromium
float3 _MetalReflectance_Out = float3(0.550, 0.556, 0.554);
Nickel
float3 _MetalReflectance_Out = float3(0.660, 0.609, 0.526);
Titanium
float3 _MetalReflectance_Out = float3(0.542, 0.497, 0.449);
Cobalt
float3 _MetalReflectance_Out = float3(0.662, 0.655, 0.634);
Platinum
float3 _MetalReflectance_Out = float3(0.672, 0.637, 0.585);