Fade Transition Node
Description
Fade Transition is a method of adding noise to add variation while a function transitions from on to off. This node takes in a fade value and remaps it using the noise value (usually from a texture). When FadeValue is 0, the output is always 0, and when FadeValue is 1, the output is always exactly 1. In between 0 and 1 the transition will follow the pattern in the noise.
This Node is commonly used as an input to the Alpha block in the Master Stack to provide an LOD transition.
Ports
| Name | Direction | Type | Binding | Description |
|---|---|---|---|---|
| Texture | Input | Texture 2D | None | Input value |
| Noise | Input | Float | None | The noise variation to apply to the fade function |
| FadeValue | Input | Float | None | The amount of transition to apply |
| FadeContrast | Input | Float | None | The contrast at which a single pixel goes from fully transparent to fully opaque. Higher values cause sharper edges in the transition |
| Fade | Output | Float | None | The resulting fade value |
Generated Code Example
The following example code represents one possible outcome of this node.
float Unity_FadeTransitionNode_ApplyFade_float(float noise, float fadeValue, float fadeContrast)
{
float ret = saturate(fadeValue*(fadeContrast+1)+(noise-1)*fadeContrast);
return ret;
}
float Result = Unity_FadeTransitionNode_ApplyFade_float(
_NoiseValue,
_FadeValue,
_FadeContrast);