Custom Interpolator reference
Transfer custom data from the vertex stage to the fragment stage.
You first create a custom interpolator block node in the Vertex context. You can then add a custom interpolator node in the workspace and connect it to a block node in the Fragment context.
The following descriptions and settings apply to both the Vertex block and the Fragment node.
Settings
| Property | Description |
|---|---|
| Name | Sets the unique name of the custom interpolator to identify and reference it in the graph. |
| Type | Sets the number of channels the Custom Interpolator exposes. The default value is Vector 4, which exposes x, y, z, and w channels. |
| Interpolation | Selects how Unity interpolates the value from vertex to fragment across the surface. The following options are available:
|