Position node
The Position node returns the position of a vertex or fragment of a mesh.
Ports
| Name | Direction | Type | Binding | Description | 
|---|---|---|---|---|
| Out | Output | Vector 3 | None | Position of the vertex or fragment of the mesh, depending on the shader stage of the graph section. | 
Space
The Space dropdown determines the coordinate space of the output position.
| Options | Description | 
|---|---|
| Object | Returns the vertex or fragment position relative to the origin of the object. | 
| View | Returns the vertex or fragment position relative to the camera, in meters. | 
| World | Returns the vertex or fragment position in the world, in meters. If you use the High Definition Render Pipeline (HDRP), World returns the position relative to the camera. | 
| Tangent | Returns the vertex or fragment position relative to the tangent of the surface, in meters. For more information, refer to Normal maps. | 
| Absolute World | Returns the vertex or fragment position in the world, in meters. |