Replace Color Node
Description
Replaces values in input In equal to input From to the value of input To. Input Range can be used to define a wider range of values around input From to replace. Input Fuzziness can be used to soften the edges around the selection similar to anti-aliasing.
Ports
Name |
Direction |
Type |
Binding |
Description |
In |
Input |
Vector 3 |
None |
Input value |
From |
Input |
Vector 3 |
Color |
Color to replace |
To |
Input |
Vector 3 |
Color |
Color to replace with |
Range |
Input |
Float |
None |
Replace colors within this range from input From |
Fuzziness |
Input |
Float |
None |
Soften edges around selection |
Out |
Output |
Vector 3 |
None |
Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_ReplaceColor_float(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out)
{
float Distance = distance(From, In);
Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 1e-5f)));
}
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