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    Material Quality Keyword node

    The Material Quality Keyword node adds and uses global keywords MATERIAL_QUALITY_HIGH, MATERIAL_QUALITY_MEDIUM and MATERIAL_QUALITY_LOW and enables different behaviors for each one of the available quality types.

    Note:

    • Adding this keyword increases the amount of shader variants.
    • These quality keywords are only available in URP and HDRP, they are not available at the Built-in Render Pipeline.

    To manually set the quality level from a C# script, use the UnityEngine.Rendering.MaterialQualityUtilities.SetGlobalShaderKeywords(...) function.

    Additional resources:

    • Keywords
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