Lerp Node
Description
Returns the result of linearly interpolating between input A and input B by input T.
The output is calculated as A + T * (B - A). The value of input T acts as a weight factor applied to the difference between B and A:
- When T is 0, the output equals A.
- When T is 1, the output equals B.
- When T is 0.5, the output is the midpoint between A and B.
Ports
| Name | Direction | Type | Description | 
|---|---|---|---|
| A | Input | Dynamic Vector | First input value | 
| B | Input | Dynamic Vector | Second input value | 
| T | Input | Dynamic Vector | Time value. Typical range: 0 to 1. Though you can use values outside of this range they may cause unpredictable results. | 
| Out | Output | Dynamic Vector | Output value | 
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
    Out = lerp(A, B, T);
}