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    Lerp Node

    Description

    Returns the result of linearly interpolating between input A and input B by input T.

    The output is calculated as A + T * (B - A). The value of input T acts as a weight factor applied to the difference between B and A:

    • When T is 0, the output equals A.
    • When T is 1, the output equals B.
    • When T is 0.5, the output is the midpoint between A and B.

    Ports

    Name Direction Type Description
    A Input Dynamic Vector First input value
    B Input Dynamic Vector Second input value
    T Input Dynamic Vector Time value. Typical range: 0 to 1. Though you can use values outside of this range they may cause unpredictable results.
    Out Output Dynamic Vector Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
    {
        Out = lerp(A, B, T);
    }
    
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