Lerp Node
Description
Returns the result of linearly interpolating between input A and input B by input T.
The output is calculated as A + T * (B - A)
. The value of input T acts as a weight factor applied to the difference between B and A:
- When T is
0
, the output equals A. - When T is
1
, the output equals B. - When T is
0.5
, the output is the midpoint between A and B.
Ports
Name | Direction | Type | Description |
---|---|---|---|
A | Input | Dynamic Vector | First input value |
B | Input | Dynamic Vector | Second input value |
T | Input | Dynamic Vector | Time value. Typical range: 0 to 1. Though you can use values outside of this range they may cause unpredictable results. |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}