Eye Surface Type Debug Node
Debug node that allows you to visually validate the current pupil radius.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Eye Surface Type Debug Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
PositionOS |
Input |
Vector3 |
Position in object space of the current fragment to shade. |
EyeColor |
Input |
Color |
Final Diffuse color of the Eye. |
IrisRadius |
Input |
float |
The radius of the Iris in the used model. For the default model, this value should be 0.225. |
Pupil Radius |
Input |
float |
Radius of the pupil in the iris texture as a percentage. |
IsActive |
Input |
bool |
Flag that defines if the node should be active. |
SurfaceColor |
Output |
Color |
Final Diffuse color of the Eye. |
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