Color Mask Node
Description
Creates a mask from values in input In equal to input Mask Color. Input Range can be used to define a wider range of values around input Mask Color to create the mask. Colors within this range will return 1, otherwise the node will return 0. Input Fuzziness can be used to soften the edges around the selection similar to anti-aliasing.
Ports
Name |
Direction |
Type |
Binding |
Description |
In |
Input |
Vector 3 |
None |
Input value. |
Mask Color |
Input |
Vector 3 |
Color |
Color to use for mask. |
Range |
Input |
Float |
None |
Select colors within this range from input Mask Color. |
Fuzziness |
Input |
Float |
None |
Feather edges around selection. Higher values result in a softer selection mask. |
Out |
Output |
Float |
None |
Output mask value. |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_ColorMask_float(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out)
{
float Distance = distance(MaskColor, In);
Out = saturate(1 - (Distance - Range) / max(Fuzziness, 1e-5));
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.