Circle Pupil Animation Node
This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Circle Pupil Animation Node | No | Yes |
Ports
| name | Direction | type | description |
|---|---|---|---|
| Iris UV | Input | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |
| Pupil Radius | Input | float | Radius of the pupil in the iris texture as a percentage. |
| Pupil Aperture | Input | float | Set the current diameter of the pupil opening. |
| Maximal Pupil Aperture | Input | float | Define the largest size the pupil opening can reach. |
| Minimal Pupil Aperture | Input | float | Define the smallest size the pupil opening can reach. |