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    Checkerboard Node

    Description

    Generates a checkerboard of alternating colors between inputs Color A and Color B based on input UV. The checkerboard scale is defined by input Frequency.

    Ports

    Name Direction Type Binding Description
    UV Input Vector 2 UV Input UV value
    Color A Input Color RGB None First checker color
    Color B Input Color RGB None Second checker color
    Frequency Input Vector 2 None Scale of checkerboard per axis
    Out Output Vector 2 None Output UV value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_Checkerboard_float(float2 UV, float3 ColorA, float3 ColorB, float2 Frequency, out float3 Out)
    {
        UV = (UV.xy + 0.5) * Frequency;
        float4 derivatives = float4(ddx(UV), ddy(UV));
        float2 duv_length = sqrt(float2(dot(derivatives.xz, derivatives.xz), dot(derivatives.yw, derivatives.yw)));
        float width = 1.0;
        float2 distance3 = 4.0 * abs(frac(UV + 0.25) - 0.5) - width;
        float2 scale = 0.35 / duv_length.xy;
        float freqLimiter = sqrt(clamp(1.1f - max(duv_length.x, duv_length.y), 0.0, 1.0));
        float2 vector_alpha = clamp(distance3 * scale.xy, -1.0, 1.0);
        float alpha = saturate(0.5f + 0.5f * vector_alpha.x * vector_alpha.y * freqLimiter);
        Out = lerp(ColorA, ColorB, alpha.xxx);
    }
    

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    In This Article
    • Description
    • Ports
    • Generated Code Example
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