Branch Node
Description
Provides a dynamic branch to the shader. If input Predicate is true, this node returns input True, otherwise it returns input False. The Branch Node evaluates the Predicate per vertex or per pixel depending on shader stage. Both sides of the branch are evaluated in the shader, and the branch not used is discarded.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Predicate | Input | Boolean | None | Determines which input to return. |
True | Input | Dynamic Vector | None | Returned if Predicate is true. |
False | Input | Dynamic Vector | None | Returned if Predicate is false. |
Out | Output | Dynamic Vector | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}