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    Vector 4 Node

    Description

    Defines a Vector 4 value in the shader. If Ports X, Y, Z and W are not connected with Edges this Node defines a constant Vector 4, otherwise this Node can be used to combine various Float values.

    Ports

    Name Direction Type Binding Description
    X Input Float None Input x component value
    Y Input Float None Input y component value
    Z Input Float None Input z component value
    W Input Float None Input w component value
    Out Output Vector 4 None Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float4 _Vector4_Out = float4(X, Y, Z, W);
    
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