docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Iris Limbal Ring Node

    Calculates the intensity of the Limbal ring, a darkening feature of eyes.

    Render pipeline compatibility

    Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
    Iris Limbal Ring Node No Yes

    Ports

    name Direction type description
    IrisUV Input Vector2 Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture.
    View Direction OS Input Vector3 Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing.
    LimbalRingSize Input float Normalized [0, 1] value that defines the relative size of the limbal ring.
    LimbalRingFade Input float Normalized [0, 1] value that defines strength of the fade out of the limbal ring.
    LimbalRingIntensity Input float Positive value that defines how dark the limbal ring is.
    Iris Limbal Ring Color Output Color Intensity of the limbal ring.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)