docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Emission Node

    The Emission Node allows you to apply emission in your Shader Graph.

    Render pipeline compatibility

    Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
    Emission No Yes

    Ports

    Name Direction Type Description
    color Input LDR Color(RGB) Sets the low dynamic range (LDR) color of the emission.
    intensity Input Float Sets the intensity of the emission color.
    output Output HDR Color(RGB) Outputs the high dynamic range (HDR) color that this Node produces.

    Notes

    Emission Unit

    You can use two physical light units to control the strength of the emission:

    • Nits.
    • EV100.

    Exposure Weight

    You can use Exposure Weight to determine how exposure affects emission. It is a value between 0 and 1 where. A value of 0 means that exposure does not effect this part of the emission. A value of 1 means that exposure fully affects this part of the emission.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)