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    Texture 2D Asset Node

    Description

    Defines a constant Texture 2D Asset for use in the shader. To sample the Texture 2D Asset it should be used in conjunction with a Sample Texture 2D Node. When using a separate Texture 2D Asset Node, you can sample a Texture 2D twice, with different parameters, without defining the Texture 2D itself twice.

    Ports

    Name Direction Type Description
    Out Output Texture 2D Output value

    Controls

    Name Type Options Description
    Object Field (Texture) Select which texture 2D asset to use from the project.

    Generated Code Example

    The following example code represents one possible outcome of this node.

    TEXTURE2D(_Texture2DAsset);
    SAMPLER(sampler_Texture2DAsset);
    
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