Sclera Limbal Ring Node
Calculates the intensity of the Sclera ring, a darkening feature of eyes.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Sclera Limbal Ring Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
PositionOS |
Input |
Vector3 |
Position in object space of the current fragment to shade. |
View Direction OS |
Input |
Vector3 |
Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
IrisRadius |
Input |
float |
The radius of the Iris in the used model. For the default model, this value should be 0.225. |
LimbalRingSize |
Input |
float |
Normalized [0, 1] value that defines the relative size of the limbal ring. |
LimbalRingFade |
Input |
float |
Normalized [0, 1] value that defines strength of the fade out of the limbal ring.** |
LimbalRing Intensity |
Input |
float |
Positive value that defines how dark the limbal ring is. |
Iris Limbal Ring Color |
Output |
Color |
Intensity of the limbal ring (blackscale). |