docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Sampler State Node

    Description

    Defines a Sampler State for sampling textures. It should be used in conjunction with sampling Nodes such as the Sample Texture 2D Node. You can set a filter mode with the dropdown parameter Filter and a wrap mode with the dropdown parameter Wrap.

    When using a separate Sample State Node you can sample a Texture 2D twice, with different sampler parameters, without defining the Texture 2D itself twice.

    Not all filtering, wrap, and Anisotropic filtering modes are available on all platforms.

    Ports

    Name Direction Type Binding Description
    Out Output Sampler State None Output value

    Controls

    Name Type Options Description
    Filter Dropdown Linear, Point, Trilinear Specifies which filtering mode to use for sampling.
    Wrap Dropdown Repeat, Clamp, Mirror, MirrorOnce Specifies which wrap mode to use for sampling.

    Node Settings Controls

    The following control appears on the Node Settings tab of the Graph Inspector when you select the Sampler State Node.

    Name Type Options Description
    Anisotropic Filtering Dropdown None, x2, x4, x8, x16 Specifies the level of Anisotropic filtering to use to sample textures.

    Generated Code Example

    The following example code represents one possible outcome of this node.

    SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;
    
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)