Preview Node
Description
This node enables you to inspect a preview at a specific point in a Shader Graph. It does not modify any input values.
By default, the Editor automatically selects a preview mode. That decision is determined by both the type of the node you are previewing and other upstream nodes. With Preview Mode Control, you can manually select your preferred preview mode.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Dynamic Vector | None | Input value |
Out | Output | Dynamic Vector | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Preview_float4(float4 In, out float4 Out)
{
Out = In;
}