Iris UV Location Node
This node converts the object position of the cornea/iris to a UV Sampling coordinate.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Iris UV Location Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
Position OS |
Input |
Vector3 |
Position on the iris Plane in object space. |
Iris Radius |
Input |
float |
The radius of the Iris in the used model. For the default model, this value should be 0.225. |
IrisUV |
Output |
Vector2 |
ormalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |