Iris Out of Bound Color Clamp Node
Clamps the color of the Iris to a given color. This is useful in case the refraction ray reaches the inside of the cornea.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Iris Out of Bound Color Clamp Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
IrisUV |
Input |
Vector2 |
Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
Iris Color |
Input |
Color |
Previously sampled or generated color of the Iris. |
Clamp Color |
Input |
Color |
The color to clamp the Iris to. |
Iris Color |
Output |
Color |
Result Iris color for the rest of the pipeline. |