Circle Pupil Animation Node
This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Circle Pupil Animation Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
IrisUV |
Input |
Vector2 |
Position of the fragment to shade in object space. |
Pupil Radius |
Input |
float |
Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
Maximal Pupil Aperture |
Input |
float |
The normal of the eye surface in object space. |
Minimal Pupil Aperture |
Input |
float |
The index of refraction of the eye (1.333 by default). |
Pupil Apertur |
Input |
float |
Distance between the end of the cornea and the iris plane. For the default model, this value should be 0.02 |
IrisUV |
Output |
Vector2 |
Position of the refracted point on the iris plane in object space. |