|
Base Color |
Vector 3 |
None |
Defines material's base color value. Expected range 0 - 1. |
|
Normal (Tangent Space) |
Vector 3 |
Tangent Space Normal |
Defines material's normal value in tangent space. |
|
Normal (Object Space) |
Vector 3 |
Object Space Normal |
Defines material's normal value in object space. |
|
Normal (World Space) |
Vector 3 |
World Space Normal |
Defines material's normal value in world space. |
|
Emission |
Vector 3 |
None |
Defines material's emission color value. Expects positive values. |
|
Metallic |
Float |
None |
Defines material's metallic value, where 0 is non-metallic and 1 is metallic. |
|
Specular |
Vector 3 |
None |
Defines material's specular color value. Expected range 0 - 1. |
|
Smoothness |
Float |
None |
Defines material's smoothness value. Expected range 0 - 1. |
|
Ambient Occlusion |
Float |
None |
Defines material's ambient occlusion value. Expected range 0 - 1. |
|
Alpha |
Float |
None |
Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. |
|
Alpha Clip Threshold |
Float |
None |
Fragments with an alpha below this value are discarded. Expected range 0 - 1. |