This is the documentation for the Scripting APIs of this package.
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Unity
Editor. Rendering. Built In -
Shader
Keyword Strings -
Fields
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Additional
Light Shadows -
Additional
Lights Pixel -
Additional
Lights Vertex -
Casting
Punctual Light Shadow - DIRLIGHTMAP_COMBINED
- DYNAMICLIGHTMAP_ON
- EDITOR_VISUALIZATION
- LIGHTMAP_ON
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Lightmap
Shadow Mixing -
Main
Light Shadow Cascades -
Main
Light Shadow Screen -
Main
Light Shadows -
Mixed
Lighting Subtractive -
Reflection
Probe Blending -
Reflection
Probe Box Projection -
Screen
Space Occlusion -
Shadows
Shadow Mask -
Soft
Shadows - _ALPHATEST_ON
- _GBUFFER_NORMALS_OCT
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Additional
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Fields
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Shader
Utils
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Shader
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Unity
Editor. Rendering. Built In. Shader Graph -
Unity
Editor. Rendering. Custom Render Texture. Shader Graph -
Unity
Editor. Rendering. Fullscreen. Shader Graph -
Unity
Editor. Shader Graph -
Unity
Editor. Shader Graph. Drawing -
Unity
Editor. Shader Graph. Drawing. Colors -
Unity
Editor. Shader Graph. Drawing. Inspector -
Unity
Editor. Shader Graph. Drawing. Inspector. Property Drawers -
Unity
Editor. Shader Graph. Internal -
Abstract
Shader Property -
Abstract
Shader Property<T> -
Boolean
Shader Property -
Color
Mode -
Color
Shader Property -
Concrete
Precision -
Coordinate
Space -
Coordinate
Space Extensions -
Cubemap
Shader Property -
Enum
Type -
Float
Type -
Graph
Code -
Graph
Precision - HLSLType
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Interpolator
Type -
Keyword
Dependent Collection -
Keyword
Dependent Collection. IInstance -
Keyword
Dependent Collection. ISet<IInstance> -
Keyword
Dependent Collection. Keyword Permutation Instance Type -
Keyword
Dependent Collection<TStorage, TAll, TAll Permutations, TFor Permutation, TBase, TIInstance, TISet> -
Needed
Coordinate Space -
Output
Metadata -
Position
Source -
Property
Type -
Serializable
Cubemap -
Serializable
Texture -
Serializable
Texture Array -
Shader
Graph Requirements -
Properties
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requires
Bitangent -
requires
Camera Opaque Texture -
requires
Depth Texture -
requires
Face Sign -
requires
Mesh UVs -
requires
NDCPosition -
requires
Normal -
requires
Pixel Position -
requires
Position -
requires
Position Predisplacement -
requires
Screen Position -
requires
Tangent -
requires
Time -
requires
Transforms -
requires
Vertex Color -
requires
Vertex ID -
requires
Vertex Skinning -
requires
View Dir
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requires
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Properties
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Shader
Graph Vfx Asset -
Shader
Input -
Texture2DArray
Shader Property -
Texture2DShader
Property -
Texture2DShader
Property. Default Type -
Texture3DShader
Property -
Texture
Info - UVChannel
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Vector1Shader
Property -
Vector2Shader
Property -
Vector3Shader
Property -
Vector4Shader
Property -
Vector
Shader Property
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Abstract
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Unity
Editor. Shader Graph. Legacy -
Unity
Editor. Shader Graph. Serialization