Class ShaderGraphVfxAsset
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.ShaderGraph.Internal
Assembly: Unity.ShaderGraph.Editor.dll
Syntax
public sealed class ShaderGraphVfxAsset : ScriptableObject, ISerializationCallbackReceiver
Fields
| Name | Description |
|---|---|
| AlphaSlotId | |
| AlphaThresholdSlotId | |
| BaseColorSlotId | |
| ColorSlotId | |
| EmissiveSlotId | |
| MetallicSlotId | |
| NormalSlotId | |
| SmoothnessSlotId | |
| alphaClipping | |
| generatesWithShaderGraph | |
| lit |
Properties
| Name | Description |
|---|---|
| evaluationFunctionName | |
| fragmentProperties | |
| inputStructName | |
| outputStructName | |
| properties | |
| textureInfos | |
| vertexProperties |
Methods
| Name | Description |
|---|---|
| GetCode(OutputMetadata[]) | |
| GetOutput(int) | |
| HasOutput(int) |