Struct ShaderGraphRequirements Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.GetType() object.ReferenceEquals(object, object) Namespace: UnityEditor.ShaderGraph.Internal Assembly: Unity.ShaderGraph.Editor.dll Syntax [Serializable] public struct ShaderGraphRequirements Properties Name Description requiresBitangent requiresCameraOpaqueTexture requiresDepthTexture requiresFaceSign requiresMeshUVs requiresNDCPosition requiresNormal requiresPixelPosition requiresPosition requiresPositionPredisplacement requiresScreenPosition requiresTangent requiresTime requiresTransforms requiresVertexColor requiresVertexID requiresVertexSkinning requiresViewDir