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    Class BuiltInBaseShaderGUI

    Inheritance
    object
    ShaderGUI
    BuiltInBaseShaderGUI
    BuiltInLitGUI
    BuiltInUnlitGUI
    Inherited Members
    ShaderGUI.OnMaterialPreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialInteractivePreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialPreviewSettingsGUI(MaterialEditor)
    ShaderGUI.OnClosed(Material)
    ShaderGUI.FindProperty(string, MaterialProperty[])
    ShaderGUI.FindProperty(string, MaterialProperty[], bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.BuiltIn.ShaderGraph
    Assembly: Unity.ShaderGraph.Editor.dll
    Syntax
    public class BuiltInBaseShaderGUI : ShaderGUI

    Fields

    Name Description
    m_FirstTimeApply

    Methods

    Name Description
    AssignNewShaderToMaterial(Material, Shader, Shader)
    DoIntPopup(GUIContent, MaterialEditor, MaterialProperty, string[], int[])
    DoPopup(GUIContent, MaterialEditor, MaterialProperty, string[])
    DrawAdvancedOptions(Material)
    DrawFloatToggleProperty(GUIContent, MaterialProperty)
    DrawQueueOffsetField(MaterialEditor, Material, MaterialProperty[])
    DrawSurfaceInputs(Material)
    DrawSurfaceOptions(Material)
    OnGUI(MaterialEditor, MaterialProperty[])
    OnOpenGUI(Material, MaterialEditor, MaterialProperty[])
    SetupSurface(Material)
    ValidateMaterial(Material)
    In This Article
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