Remap node
The Remap node converts a value from one range to another, which is also known as linear interpolation. For example, you can use the node to convert a value in the range 0 to 1 to the equivalent value in the range 0 to 100.
Ports
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | The value to convert. |
In Min Max | Input | Vector 2 | The original minimum and maximum range of In. |
Out Min Max | Input | Vector 2 | The new minimum and maximum range to use to interpolate In. |
Out | Output | Dynamic Vector | The converted value. |
Generated code example
The following example code represents one possible outcome of this node.
void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}