The Parallax Mapping node lets you create a parallax effect that displaces a Material's UVs to create the illusion of depth inside a Material. This implementation uses the single step process that does not account for occlusion. For information on how the effect looks, see the Height Map page.
If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.
Ports
Name
Direction
Type
Description
Heightmap
Input
Texture2D
The Texture that specifies the depth of the displacement.
Heightmap Sampler
Input
Sampler State
The Sampler to sample Heightmap with.
Amplitude
Input
Float
A multiplier to apply to the height of the Heightmap (in centimeters).
UVs
Input
Vector2
The UVs that the sampler uses to sample the Texture.
Parallax UVs
Output
Vector2
The UVs after adding the parallax offset.
Generated Code Example
The following example code represents one possible outcome of this node.
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