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    Multiply Node

    Description

    Returns the result of input A multiplied by input B. If both inputs are a vector type, the output type will be a vector type with the same dimension as the evaluated type of those inputs. If both inputs are a matrix type, the output type will be a matrix type with the same dimension as the evaluated type of those inputs. If one input is a vector type and the other is a matrix type, then output type will be a vector with the same dimension as the vector type input.

    Ports

    Name Direction Type Description
    A Input Dynamic First input value
    B Input Dynamic Second input value
    Out Output Dynamic Output value

    Generated Code Example

    The following example code represents different possible outcomes of this node.

    Vector * Vector

    void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
    {
        Out = A * B;
    }
    

    Vector * Matrix

    void Unity_Multiply_float4_float4x4(float4 A, float4x4 B, out float4 Out)
    {
        Out = mul(A, B);
    }
    

    Matrix * Matrix

    void Unity_Multiply_float4x4_float4x4(float4x4 A, float4x4 B, out float4x4 Out)
    {
        Out = mul(A, B);
    }
    
    In This Article
    • Description
    • Ports
    • Generated Code Example
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