Returns the result of input A multiplied by input B. If both inputs are a vector type, the output type will be a vector type with the same dimension as the evaluated type of those inputs. If both inputs are a matrix type, the output type will be a matrix type with the same dimension as the evaluated type of those inputs. If one input is a vector type and the other is a matrix type, then output type will be a vector with the same dimension as the vector type input.
Ports
Name
Direction
Type
Description
A
Input
Dynamic
First input value
B
Input
Dynamic
Second input value
Out
Output
Dynamic
Output value
Generated Code Example
The following example code represents different possible outcomes of this node.
Vector * Vector
void Unity_Multiply_float4_float4(float4 A, float4 B, outfloat4Out)
{
Out = A * B;
}
Vector * Matrix
void Unity_Multiply_float4_float4x4(float4 A, float4x4 B, outfloat4Out)
{
Out = mul(A, B);
}
Matrix * Matrix
void Unity_Multiply_float4x4_float4x4(float4x4 A, float4x4 B, out float4x4 Out)
{
Out =mul(A, B);
}
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