Branch node
The Branch node adds a dynamic branch to the shader, which outputs a different value depending on whether the input is true or false.
Both sides of the branch are evaluated in the shader, and the output from the unused path is discarded.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Predicate | Input | Boolean | None | The input to test the value of. If you input a float, all values are evaluated as true except 0 . |
True | Input | Dynamic Vector | None | The value to output as Out if Predicate is true. |
False | Input | Dynamic Vector | None | The value to output as Out if Predicate is false. |
Out | Output | Dynamic Vector | None | Outputs either True or False. |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}