docs.unity3d.com
    Show / Hide Table of Contents

    Shader Stage

    Description

    Shader Stage refers to the part of the shader pipeline a Node or Port is part of. For example, Vertex or Fragment.

    In Shader Graph, Shader Stage is defined per port but often all ports on a node are locked to the same Shader Stage. Ports on some nodes are unavailable in certain Shader Stages due to limitations in the underlying shader language. See the Node Library documentation for nodes that have Shader Stage restrictions.

    Shader Stage List

    Name Description
    Vertex Operations calculated per vertex
    Fragment Operations calculated per fragment
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023