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    Sample Reflected Cubemap Node

    Description

    Samples a Cubemap with reflected vector and returns a Vector 4 color value for use in the shader. Requires View Direction (View Dir) and Normal inputs to sample the Cubemap. You can achieve a blurring effect by using the LOD input to sample at a different Level of Detail. You can also use the Sampler input to define a custom Sampler State.

    If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.

    Ports

    Name Direction Type Binding Description
    Cube Input Cubemap None Cubemap to sample
    View Dir Input Vector 3 View Direction (object space) Mesh's view direction
    Normal Input Vector 3 Normal (object space) Mesh's normal vector
    Sampler Input Sampler State Default sampler state Sampler for the Cubemap
    LOD Input Float None Level of detail for sampling
    Out Output Vector 4 None Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, reflect(-ViewDir, Normal), LOD);
    
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    Generated by DocFX on 18 October 2023