Replace Color Node
Description
Replaces values in input In equal to input From to the value of input To. Input Range can be used to define a wider range of values around input From to replace. Input Fuzziness can be used to soften the edges around the selection similar to anti-aliasing.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Vector 3 | None | Input value |
From | Input | Vector 3 | Color | Color to replace |
To | Input | Vector 3 | Color | Color to replace with |
Range | Input | Float | None | Replace colors within this range from input From |
Fuzziness | Input | Float | None | Soften edges around selection |
Out | Output | Vector 3 | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_ReplaceColor_float(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out)
{
float Distance = distance(From, In);
Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 1e-5f)));
}