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    Reflection Probe Node

    Description

    Provides access to the nearest Reflection Probe to the object. Requires Normal and View Direction to sample the probe. You can achieve a blurring effect by sampling at a different Level of Detail using the LOD input.

    Note: The behavior of this Node is undefined globally. Shader Graph does not define the function of the node. Instead, each Render Pipeline defines what HLSL code to execute for this Node.

    Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production. A Node might be defined in one Render Pipeline and undefined in the other. If this Node is undefined, it returns 0 (black).

    Unity Render Pipelines Support

    • Universal Render Pipeline

    The High Definition Render Pipeline does not support this Node.

    Ports

    Name Direction Type Binding Description
    View Dir Input Vector 3 View Direction (object space) Mesh's view direction
    Normal Input Vector 3 Normal (object space) Mesh's normal vector
    LOD Input Float None Level of detail for sampling
    Out Output Vector 3 None Output color value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_ReflectionProbe_float(float3 ViewDir, float3 Normal, float LOD, out float3 Out)
    {
        Out = SHADERGRAPH_REFLECTION_PROBE(ViewDir, Normal, LOD);
    }
    
    In This Article
    • Description
    • Ports
    • Generated Code Example
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    Generated by DocFX on 18 October 2023