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    Channel Mask Node

    Description

    Masks values of input In on channels selected in dropdown Channels. Outputs a vector of the same length as the input vector but with the selected channels set to 0. Channels available in the dropdown Channels will represent the amount of channels present in input In.

    Ports

    Name Direction Type Binding Description
    In Input Dynamic Vector None Input value
    Out Output Dynamic Vector None Output value

    Controls

    Name Type Options Description
    Channels Mask Dropdown Dynamic Selects any number of channels to mask

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_ChannelMask_RedGreen_float4(float4 In, out float4 Out)
    {
        Out = float4(0, 0, In.b, In.a);
    }
    
    In This Article
    • Description
    • Ports
    • Controls
    • Generated Code Example
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    Generated by DocFX on 18 October 2023